//
// The server only runs this file so it can send it to the client
//
if ( SERVER
) then AddCSLuaFile( "utilities_menu.lua" ) return end
local function Undo( CPanel )
CPanel:AddControl( "Header", { Text = "#Undo" } )
// The rest is added by the undo module dynamically
end
local function User_Cleanup( CPanel )
CPanel:AddControl( "Header", { Text = "#Cleanup" } )
// The rest is added by the undo module dynamically
end
local function ServerSettings( CPanel )
CPanel:AddControl( "Header", { Text = "#Server Settings" } )
CPanel:AddControl
( "TextBox",
{ Label = "#Server Password",
Command = "sv_password", WaitForEnter
= "1" } )
// Not needed anymore
//CPanel:AddControl( "Button", { Label = "#Enable/Disable AI", Command = "ai_disable", Text = "Toggle" } )
// sbox_maxnpcs 0
//CPanel:AddControl( "CheckBox", { Label = "#Allow NPCs", Command = "sbox_allownpcs" } )
CPanel:AddControl
( "CheckBox",
{ Label = "#Allow Flying (Noclip)",
Command = "sbox_noclip" } )
CPanel:AddControl
( "CheckBox",
{ Label = "#Allow Weapons",
Command = "sbox_weapons" } )
CPanel:AddControl
( "CheckBox",
{ Label = "#God Mode",
Command = "sbox_godmode" } )
CPanel:AddControl
( "CheckBox",
{ Label = "#Enable PvP Damage",
Command = "sbox_plpldamage" } )
CPanel:AddControl
( "Slider",
{ Label = "#Gravity", Type
= "Float",
Command = "sv_gravity", Min
= "-200", Max
= "600" } )
CPanel:AddControl
( "Slider",
{ Label = "#Physics Timescale", Type
= "Float",
Command = "phys_timescale", Min
= "0", Max
= "2" } )
CPanel:AddControl
( "Slider",
{ Label = "#Physics Iterations", Type
= "Integer",
Command = "gmod_physiterations", Min
= "1", Max
= "10" } )
end
/*
// Tool Menu
*/
local function PopulateUtilityMenus()
end
hook.Add( "PopulateToolMenu",
"PopulateUtilityMenus", PopulateUtilityMenus
)
/*
// Categories
*/
local function CreateUtilitiesCategories()
end
hook.Add( "AddToolMenuCategories",
"CreateUtilitiesCategories", CreateUtilitiesCategories
)