//
// Don't try to edit this file if you're trying to add new vehicles
// Just make a new file and copy the format below.
//
local Category = "Half-Life 2"
//
//
local function HandleRollercoasterAnimation( vehicle, player )
end
local V = {
// Required information
Class = "prop_vehicle_jeep_old",
Category = Category,
// Optional information
Author = "VALVe",
Information = "The regular old jeep",
Model = "models/buggy.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/jeep_test.txt"
}
}
local V = {
// Required information
Class = "prop_vehicle_airboat",
Category = Category,
// Optional information
Author = "VALVe",
Information = "Airboat from Half-Life 2",
Model = "models/airboat.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/airboat.txt"
}
}
local V = {
// Required information
Class = "prop_vehicle_prisoner_pod",
Category = Category,
// Optional information
Author = "VALVe",
Information = "The Prisoner Pod",
Model = "models/vehicles/prisoner_pod_inner.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/prisoner_pod.txt",
limitview = "0"
}
}
local V = {
// Required information
Class = "prop_vehicle_prisoner_pod",
Category = Category,
// Optional information
Author = "VALVe",
Information = "A Wooden Chair",
Model = "models/nova/chair_wood01.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/prisoner_pod.txt",
limitview = "0"
},
Members = {
HandleAnimation = HandleRollercoasterAnimation,
}
}
local V = {
// Required information
Class = "prop_vehicle_prisoner_pod",
Category = Category,
// Optional information
Author = "VALVe",
Information = "A Plastic Chair",
Model = "models/nova/chair_plastic01.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/prisoner_pod.txt",
limitview = "0"
},
Members = {
HandleAnimation = HandleRollercoasterAnimation,
}
}
list.Set( "Vehicles",
"Chair_Plastic", V
)
local V = {
// Required information
Class = "prop_vehicle_prisoner_pod",
Category = Category,
// Optional information
Author = "VALVe",
Information = "A Plastic Chair",
Model = "models/nova/chair_plastic01.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/prisoner_pod.txt",
limitview = "0"
},
Members = {
HandleAnimation = HandleRollercoasterAnimation,
}
}
list.Set( "Vehicles",
"Chair_Plastic", V
)
local V = {
// Required information
Class = "prop_vehicle_prisoner_pod",
Category = Category,
// Optional information
Author = "VALVe",
Information = "A Seat from VALVe's Jeep",
Model = "models/nova/jeep_seat.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/prisoner_pod.txt",
limitview = "0"
},
Members = {
HandleAnimation = HandleRollercoasterAnimation,
}
}
local V = {
// Required information
Class = "prop_vehicle_prisoner_pod",
Category = Category,
// Optional information
Author = "VALVe",
Information = "A Seat from VALVe's Airboat",
Model = "models/nova/airboat_seat.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/prisoner_pod.txt",
limitview = "0"
},
Members = {
HandleAnimation = HandleRollercoasterAnimation,
}
}
list.Set( "Vehicles",
"Seat_Airboat", V
)
local V = {
// Required information
Class = "prop_vehicle_prisoner_pod",
Category = Category,
// Optional information
Author = "VALVe",
Information = "A Small Office Chair",
Model = "models/nova/chair_office01.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/prisoner_pod.txt",
limitview = "0"
},
Members = {
HandleAnimation = HandleRollercoasterAnimation,
}
}
list.Set( "Vehicles",
"Chair_Office1", V
)
local V = {
// Required information
Class = "prop_vehicle_prisoner_pod",
Category = Category,
// Optional information
Author = "VALVe",
Information = "A Big Office Chair",
Model = "models/nova/chair_office02.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/prisoner_pod.txt",
limitview = "0"
},
Members = {
HandleAnimation = HandleRollercoasterAnimation,
}
}
list.Set( "Vehicles",
"Chair_Office2", V
)